Description
Long before the Galactic Civil War, an epic drama begins. Engage in
this saga set in the Golden Age of the Republic - over 4,000 years
before the first Star Wars film, when both Jedi and Sith number in the
thousands. With the Galaxy reeling from a recent conflict with the Dark
Lords, the ongoing battle between the Jedi and the Sith rages on. Your
actions determine the outcome of this colossal galactic war - and your
destiny as a Jedi.
Feats:
Your character can be customized by choosing or focusing
on different skills, feats and Force powers throughout the course of
the game. This customization allows you to play a variety of ways, and
adds to the overall replayability of the game. The following list is
just a sample of the many different feats available to the player. More
to come...
Combat Logic Upgrade - The droid is fitted with the
most basic combat programming, allowing for simple but effective
defense maneuvers. This feat grants +2 to defense and is always active.
Prerequisite: Droid
Force Jump - The Jedi knows that if
diplomacy fails, combat must be swift and decisive. When an opponent at
range is targeted with a melee attack, this feat allows Guardians to
make a quick series of jumps and rolls to close the distance almost
instantly. This feat is automatic when targeting opponents with a melee
attack from more than 10 meters away. Prerequisite: Jedi Guardian
Jedi
Defense - This feat allows a character with an equipped lightsaber to
deflect blaster bolts at any time. When a character is fired upon, an
opposed roll is made against the attack. If the result is greater than
the attack roll, the blaster bolt is deflected. If the attack is beaten
by 10 or more, the bolt is deflected back at the enemy. Prerequisites:
Only available to Jedi classes. All Jedi classes receive this feat at
1st level.
Scoundrel's Luck - Scoundrels have a knack for
getting in trouble, but to compensate, they also possess an incredible
instinct for survival. This manifests as a truly useful +2 to defense.
This feat is always active. Prerequisite: Scoundrel
Whirlwind
Attack - This feat allows a character an extra melee weapon attack per
round with a +4 bonus to hit. Characters suffer -6 to Defense while
using this feat and for 3 seconds afterwards (i.e. an enemy's attack).
Prerequisites: Dexterity 13+, base attack +6
Force Powers:
Your
character can be customized by choosing or focusing on different
skills, feats and Force powers throughout the course of the game. This
customization allows you to play a variety of ways, and adds to the
overall replayability of the game. The following list is Just a sample
of the many different Force powers available to the player. More to
come...
Affect Mind - Affect Mind enables persuasive use of the
Force. Once a Jedi has this power, extra options will appear in
conversations as appropriate. Success is not guaranteed for extreme
commands or if the target is strong willed. This power does not affect
droids. Only the main player character can select this power during
level-up.
Choke - This power constricts the throat of a target
at range, causing damage unless a Fortitude save is made, DC 5 + the
character's levels as a Jedi + the character's Wisdom and Charisma
modifiers. Failure stuns the target for 6 seconds, inflicts double the
attacking character's levels as a Jedi in damage, and imparts a
temporary (24 second) -4 penalty to Constitution, Dexterity and
Strength. A successful save results in no effect. This power does not
affect droids.
Force
Armor - When this power is activated, the Jedi is temporarily granted a
+6 bonus to Defense and all saving throws. The effect lasts for 20
seconds. Restricted: Cannot be wearing armor
Lightning - This
power unleashes an energy attack on all hostile creatures within 10
meters of a target enemy. Victims suffer 1-6 points of damage per each
of the attacking character's levels as a Jedi. A successful Will save
at a DC of 5 + the character's levels as a Jedi + the character's
Wisdom and Charisma modifiers reduces damage by half. Restricted:
Cannot be wearing armor
Throw Lightsaber - Throw Lightsaber
targets enemies at least 10 meters away. The Jedi attacks with his
normal bonuses or penalties, but success confers an automatic critical
hit on the target. Restricted: Requires lightsaber
Skills:
Your
character can be customized by choosing or focusing on differentskills,
feats and Force powers throughout the course of the game. This
customization allows you to play a variety of ways, and adds to the
overall replayability of the game. Players can choose to gain ranks in
any number of eight different skills, listed below.
Awareness
- Ranks in this skill increase your character's perception of the
environment around them. It allows you to detect enemies who may be in
stealth mode (keeps you from walking into a nasty ambush), as well as
enables you to detect traps such as mines before you set them off.
Computer
Programming - Imagine slicing into the computer bank of an enemy base
and shutting down their "impenetrable" security systems. Or better yet,
how about overloading a power conduit in the soldier barracks so that
it explodes in an electrical storm of arcing lightning!
Demolition
- Disarming explosive mines blocking your path is handy, but we all
know the real fun comes when you set up a little surprise to reduce
that platoon of enemy assault droids into pocket sized bits of
shrapnel.
Persuasion - Blasters aren't the only way to solve
your problems. A high Persuasion skill and some fast talking can often
be just as effective as heavy firepower... and financially gratifying
when it comes time to collect the rewards for all your hard work.
Repair
- Remember when Luke was working on R2-D2 in Episode IV? You think
anybody can just start tinkering with a droid and get it working again?
Hey, that takes skill. And if you know how to fix your own droids, it's
a simple matter to make a few modifications to that disabled security
droid in the enemy base...
Security - See that reinforced
weapons locker in the corner? You just know there's some premium
equipment inside. Heavy blasters, repeating carbines, rifles,
fragmentation grenades... the real serious stuff. Too bad it'll take
you until next week to get through that armor plating. If only you knew
some trick to get it open.
Stealth - How many Sith soldiers
does it take to capture one Republic spy? Depends if they can see him
or not. They can't get you if they don't even know you're there. At
least, they won't know until it's too late.
Treat Injury -
Okay, let's be honest here - you play with blasters and someone's going
to get hurt. Hurt bad. And often. Sure, you can always whip out a med
pack if you're hit. But when you're wounded and you've got half a dozen
war droids firing in your direction, a med pack just isn't going to cut
it. Not unless you know how to use it. Immersive, action-packed Star Wars role-playing experience with customizable and evolving playable characters.
Choose from nine customizable characters to build your party of three
adventurers, including humans, droids, Twi'leks, Wookiees and more.