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Sega Dreamcast System

Sega Dreamcast System
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Description
Dreamcast is Sega's fifth and final video game console and the successor to the Sega Saturn. An attempt to recapture the console market with a next-generation system, it was designed to supersede the PlayStation and Nintendo 64. Originally released sixteen months before the PlayStation 2 (PS2), and three years before the Nintendo GameCube and the Xbox, Dreamcast was generally considered to be ahead of its time and was initially successful at restoring Sega's reputation in the gaming industry. However, it failed to gather enough momentum before the release of the PlayStation 2 in March 2000, and Sega decided to discontinue Dreamcast the following year, withdrawing entirely from the console hardware business.

Includes Sega Dreamcast System / One Controller / AV Cables / AC Adaptor
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There a lot of people out there that want it back by Aharon 05 Jun 2008
Is there any way you can get dreamcast into order look what you said here ,
this what you said dreamcast's dricrpton is With stunning 3D graphics,
128-bit processing, and
sophisticated 3D audio capabilities, Dreamcast delivers
the most immersive and compelling gaming experience
available. This ultimate game machine hooks you up to
the world via a built-in 56K modem. Surf the web and
battle it out in an online showdown.
The Dreamcast hardware box includes Dreamcast console,
56K modem, one standard Dreamcast Controller, stereo
A/V cable, power cable, ten-meter phone cable, Internet
browser CD-ROM, game sampler CD-ROM, and instruction
manual.
There a lot of people out there that want it back , all over the world! So
pleas do something to get it back in line!
Sincerely
Aharon


Quiero que by omar 05 Jun 2008
Quiero que porfavor me digan como sacar a krisalit bueno si esque se escribe asi logico que en la KOF99 selos agradesere "muchisimo pero muchisimo", o que me digan si sale krisalit si o no.


The Sega Dreamcast by David Pugh from North Carolina United States
25 Jul 2004
May 21, 1998

On May 21 at midnight PST, a press conference was held at the Akasaka Hotel New Otani to promote Sega Enterprise latest game console, Dreamcast. In attendance was Sega's President Shoichiro Irimajiri, who officially released the machine's specs.

Its here, its white, it looks just like the Saturn, but this time it brought its friends Dreamcast, the mould-breaking new 128-bit console produced by Sega, Videologic, Yamaha, Hitachi and Microsoft has broken its cover and gone public. Designed for network connectivity and multiplayer gaming, the Dreamcast has four controller ports, an integral 33.6 Kbps modem, and an innovative visual memory PDA card (seen that somewhere before, eh?) that slots neatly into the top of the controller and presents the user with various interesting gaming functions. The machine will shift 3 million polygons per second, features a 64-channel Super Intelligent sound system and rocks along with an SH-4 CPU, Power VR2 graphics engine and a customized version of Windows CE under the hood. There’s no price or hard-and-fast release date yet, but the press pack tentatively suggests November 98. Available separately, the PDA **** memory card looks uncannily similar to Sony’s efforts, but instead of attaching to the controller port, the visual memory inserts into the controller itself, a bit like the planned N64-Game Boy Pocket Monster converter and is configured for super high-speed data transfer. A scenario envisaged by Sega’s PR department involves using the modem to hook your Dreamcast up with a friends machine somewhere far away, thrash the friend at a game, then gloat over your victory by means of a chat session conducted afterwards using the console. And if that wasn’t enough, you are then supposed to download the data to your visual memory card, hang it round
your neck on a chain, and walk around town looking very smug. If you chance to meet your hapless opponent during your trip, you can connect the visual memory card directly to his (or hers) and swap game data, including team formations for sports games, radar and maps for action titles and special moves and rankings for fighters. For the future, Sega even expect you to be able to hook the visual
memory card up with your mobile phone for, they say, a whole slew of new gaming experiences. Hmmm. On a more mundane level, the visual memory is also a basic PDA, featuring a calendar, clock and planner function.
CPU: Hitachi 128 bit graphics engine with anon-board RISC processor SH4 (operating frequency of 200MHz 360 MIPS/1.4FLOPS)

Graphics Chip: NEC PowerVR2 (rendering
capacity: over 3 million polygons per second)

Sound Processor: Yamaha Super Intelligent Sound Processor (simultaneously
articulates 64 sounds)

Operating System: Customized OS using Windows CE as its base (Supports
Direct X)

Main Memory: 16MByte (64Mbit SD-RAM x 2)

CD-ROM Drive: 12-speed ( Maximum )

On-board Modem: 33.6Kbps modem

Controllers: Red, Yellow, Blue, and Grey

Visual Memory (sold separately): A liquid-crystal display PDA for game data
backup and data exchange.

Console Dimensions: 7 7/16" X 7 11/16" X 3"

Weight: 4.4

Release Date: September 9, 1999

Price: $199.99

Data save method on PDA
Dimensions 190 mm (W) x 195 mm (H) x 78 mm (D)
Weight 2.0 kg

PDA specs:
CPU 8-bit
Memory 128 KB
Display 48 dot (W) x 32 dot (H) Monochrome
Display size 37 mm (W) x 26 mm (H)
Case dimensions 47 mm (W) x 80 mm (H) x 16 mm (D)
Power source 2 x button batteries, w. auto-off function
Sound 1-channel PWM sound source
Weight 45g