Unreal (Tournament) Cheat & Codes:
Addbots number=Add a number of bots you typed. Invisible1=You are totally invisible, until you shoot. Invisble0=Disables invisiblity. Allammo=Gives you all 999 ammo for all your weapons. God=Provides you invulnerability. Fly=Let's you fly around. Walk=Deactivates your fly or ghost mode. Ghost=No clipping mode. Playersonly=Freeze time. Open mapname=Load a map you entered. Behindview 0=Switch to inside-view. Behindview 1=Switch to outside-view. Killall=Kills all enemies on the class you entered, (killall skaarjwarrior) Killpawns=Kills all monsters on the level. Say=Say something against other players (Say I am a hero) Slomo=Set the game speed 1.0=Normal. Summon=add an item/enemy to the world. Switchcooplevel=Switches to a new URL. Switchlevel=Switch to a new level. Summon items: Weapons: Armor: Items: Enemies: Animals: Players: Chainsaw. ToxinSuit. Seeds. Titan. Cow. SkaarjPlayerBot. Eightball. AsbestosSuit. Translator. StoneTitan. Babycow. FemaleOneBot. Flakcannon. KevlarSuit. VoiceBox. Brute. Bird1. FemaleTwoBot. Minigun2. Armor. Dampener. LesserBrute. Parentblob. FemaleBot. Quad Shot. PowerShield. ForceField. Slith. Squid. MaleOneBot. Pulsegun. ShieldBelt. FlashLight. Mercenary. BiterfishSchool. MaleTwoBot. Shockrifle. WeaponPowerUp. SearchLight. MercenaryElite. Biterfish. MaleThreeBot. SniperRifle. JumpBoots. Queen. Horseflyswarm. MaleBot. Ut_biorifle. Amplifier. Fly. Deadbodyswarm. HumanBot. Ut_eightball. SuperHealth. DevilFish. Blobelt. Bots. Ut_flakcannon. Invisiblity. SkaarjTrooper. Horsefly. Warheadlauncher. Bandages. SkaarjWarrior. Nalirabit. Minigun. ScubaGear. SkaarjOfficer. Behemoth. Automag. NaliFruit. SkaarjInfantry. Nali. DispersionPistol. Health. SkaarjGunner. NaliPriest. Stinger. Flare. SkaarjLord. Asmd. SkaarjBerserker. Razorjack. SkaarjScout. Rifle. SkaarjSniper. GesBioRifle. IceSkaarj. Minigun. Krall. Cannon. KrallElite. Manta. GiantManta. Gasbag. GiantGasbag. WarLord. Tentacle. Pupae. SkaarjPlayerBot. CaveManta. Here is the complete Unreal-map-list:
Single-Player: Death-Matches: Other:
Bluff. DKnightOp. ExtremeLab. Ceremony. DMariza. ExtremeEnd. Chizra. DMcurse. ExtremeGen. Dark. DMdeathfan. ExtremeBeg. Dasacellars. DMdeck16. ExtremeCore. Dasapass. DMelsinore. ExtremeDark. Dcrater. Dmfith. ExtremeDgen. Dig. DMhealpod. Dug. DMmorbias. Endgame. DMradikus. Entry. DMtundra. Gateway. Harobed. IsvDeck1. IsvKran4. IsvKran32. Naliboat. Nalic. NaliLord. Noork. NyLeve. Passage. QueenEnd. Ruins. SkyBase. SkyCaves. SkyTown. SpireVillage. TerraLift. Terraniux. TheSunspire. Trench. Unreal. VeloraEnd. Vortex2.
Unreal Console Commands: -Profile=When C++ is compiled with DO_SLOW_GUARD=1, generates an UnrealScript function profile using the timings in the most recently played level only. -Nosound=Disables sound. -Nodsound=Disables the support of DirectSound. -Noddraw=Disables the DirectDraw support. -Nohard=Disables 3D Hardware. -Log=Runs with the log window initially visible. -Firstrun=Re-asks the 'First Run' questions in Unreal. -Nologwin=Disables the output to log windows. -conflicts=Let's you show different classes of objects whose names are conflicting. -Nok6=Disables AMD K6-3D Support. -Nommx=Disables MMX Support. -Noreplace=Don't automatically replase textures, sounds, and music if they are not found. -Make=Rebuilds all U-files from their source UC-files. -Make -h=Rebuilds all U-files from their source UC-files, and generates a C++ header for each package. -Editor=Runs Unreal for editing maps. -Server=Runs as a dedicated server. -Strict=Treat all scripts warnings as critical errors, usefull for tracking down the call stack when debugging scripts. -Nobind=Don't treat UnrealScript/C++ binding errors as critical, for rebuilding scripts and avoiding the chicken-and-egg binding problem. -Showdep=Causes script compiler to log dependency information when recompiling scripts. -Nogc=Disable the garbage collection. -Alladmin=Enable all players administrative access to the server. -Log=Uses the specified log file instead of Unreal.log, usefull when running multiple copies on the same machine. -Ini=Sets the .ini file to use for configuration, normally Unreal.ini. -ReadIni=Sets the .ini file for reading only (not for writing), overrides the INI= option. -Port=Sets the UDP port number for the Internet-Server. -MultiHome=12.34.56.78, Sets the 'home' IP-Adress (in numerical format) for Unreal of a machine with multiple network-cards.
C++ Console Commands (Only works on the local machine)
Brightness=Cycle through 10 screen brightness values. Chat=Brings up a prompt to type chat text. Cancel=Cancels an 'Open' command in a progress that is trying to connect to a network server. Cdtrack=Play a cd number. Console Full=Make the console fullscreen. Console Hide=Hide the console. Console Show=Show the console. Debug Crash=Test crashing the game by AppError. Debug Eatmem=Test allocating memory until it fills up. Debug GPF=Test a genaral protection vault. Debug Recurse=Test crash by infinite recursion. DumpCache=Display the contents of the memory cache G-cache. DumpIntrinsics=Display a list of unused intrinsic function ids. EditActor class=During the gameplay, edits the proporties of the nearest actor belonging to that class, this is very cool for debugging. Endfullscreen=Go back to playing in a window. Exec=Execute the console commands in the filename, default is in the system-directory. Exit=Use this command to exit Unreal. Flush=Flush all caches, Regenerates all lightning, 3D-Hardware textures. Hideactors=Hide actors during the gameplay. JumpTo=In Unreal-editor, move the viewport to a certain position, this is usefull in conjuction with tester reports generated with the REPORT command. Loadgame=Load a game with number 1 to 9, (bv, loadgame1) Mark=Mark all objects that are in memory (for garbage collection debugging in conjuction with MARKCHECK. Markcheck=Display a list of all unmarked objects that are in memory (for garbage collection debugging in conjuction with MARK) Mem=List of the memory usage, this only works when Unreal is compiled with the memory tracking option (usually this is not enabled) Memstat=Show Windows overall memory statistics. Musicorder=Change to a certain track in the song (0=Ambient, 1=Action, 2=Suspense) ObjClasses=Print a list of all loaded classes. ObjDependencies Package=pkgname EXCLUDE1=otherpackage. ObjGarbage=Collect and purge garbage (garbage means, objects that are loaded not used anymore) ObjHash=Show object hashing statistics.. Obj List Class=Objectclass, list of all objects belonging to the class (if the class isn't specified, list ALL objects), gives a summary of memory usage, this is very usefull during game play for figuring out how much memory is being used, in Unreal-Editor, this statistic isn't usefull because a huge amount of extra stuff is loaded which might not be used by your map. Obj Refs Class=Objectclass NAME=Objectname, show a list of objects which reference the object you specify, when trimming memory usage, this is usefull for figuring out why some object is being loaded. Open URL=Opens a local map (i.e 'Unreal.unr') or an internet server (i.e. '200.0.1.16' or 'unreal.epicgames.com') Preferences=Displayes the preferences in a window. Report=Copies a report of the current gameplay situation to the clipboard, you can then paste the resulting text into an E-mail program, Microsoft Outlook Express...Extremely usefull for beta testers, because it dumps the player's x y z loacation, the difficulty level etc... Rmode=Set the rendering mode 0-9. Savegame=Saves the game you are playing, but you have to set a position number, 0-9. Shot=Takes a screenshot, and saves it in the Unreal system directory (c:UnrealSystem) Showactors=Show the actors during the gameplay. Sockets=In network play, shows a list of network sockets (UNetConnection's) in use. Stat Actor=Show various statistics. ToggleFullScreen=Toggles the view position in full screen mode, type again to deactivate. Type=Type text on the console. URL name=In network play, parses an URL and displays it's components. Viewup=Sizes the view up. Viewdown=Sizes the view down. Console Configuration Commands: Get classname variablename=Get a class parameter such as playerpawn.
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